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Champions New Millennium: Alliances Pathfinder but is strangely different in

SKU: 93374476937

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but is strangely different in many ways

Special sections show how to transform Devil's Gulch from a historically-based Western boomtown into a Weird West or Steampunk West town

The Shadowy subcultures of the unliving play their parts

And the rules let you choose the level of complexity that you want

Champions New Millennium: Alliances Pathfinder but is strangely different inYou can't do it alone. Alliances is the book of organizations for the Champions: The New Millenium game. There are five groups outlined in this book: The Guard, The Arcadian Academy (a school for super powered children), The Scions of Caine (a group of school aged super thugs), Odyssey Research Institute (organization founded by long time Champions hero The Hunter), and PanStar (the corporate evil institute). In addition, a four page rules section

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